Pascal Stutz

Virtual Reality Experience

Within 4 months during a module at university, this virtual reality experience was created from scratch. As a complete beginner in virtual reality, I first acquired software skills in GravitySketch and Unity and then started modelling.

The experience revolves around the Japanese tuning scene "Bosozoku", which is characterised by its grotesque and exaggeratedly styled vehicles. In the scene shown, the user can walk through a garage with various vehicles modelled in VR. An audio file with information on the origins and characteristics of the "Bosozoku" tuning scene is played at the marked information panels.

Year 2020
Software used Unity and GravitySketch

Within 4 months during a module at university, this virtual reality experience was created from scratch. As a complete beginner in virtual reality, I first acquired software skills in GravitySketch and Unity and then started modelling.

The experience revolves around the Japanese tuning scene "Bosozoku", which is characterised by its grotesque and exaggeratedly styled vehicles. In the scene shown, the user can walk through a garage with various vehicles modelled in VR. An audio file with information on the origins and characteristics of the "Bosozoku" tuning scene is played at the marked information panels.

Year 2020
Software used Unity and GravitySketch